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40% of Large Warehouses Will Invest in Gamification and Serious Games by 2028
On February 4, 2026, Gartner published a striking prediction: by 2028, 40% of large warehouses and distribution centers will deploy gamification tools, employee engagement platforms, or serious games to motivate their workforce. This evolution is no coincidence. Persistent labor shortages and high turnover rates are forcing organizations to rethink how they approach motivation, training, and retention. As experts in gamification and serious games, we at Wakaaro have seen thi


The future of learning: why play and learning go hand in hand
The way we learn is changing rapidly. Traditional training sessions are increasingly replaced by interactive formats , where play and...


5 common misconceptions about serious games
Serious games sometimes spark skepticism: “A game? That’s just for kids!” or “That must be way too expensive!” Time to take a closer look...


How Wakaaro helps organizations learn through play
At Wakaaro, we believe learning only creates real impact when people experience it themselves . That’s why we design serious games, learn...


Gamification at work: more than just a buzzword!
For some, gamification may sound like a trendy buzzword. But beneath the surface lies a powerful way to motivate, engage, and develop...


What is a serious game and why does it work in business?
Serious games are gaining ground in organizations. Not just because they’re “fun”, but because they have a proven impact on how people...


Gamification: much more than digital play
Gamification. A term you’ve probably heard before – and even if you haven’t, you can likely imagine what it means. Most people...


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